| Substance
synthesis |
Item
turn |
SL - GC10 |
| Power
source |
AC 100 V
50/60 Hz |
| Electric
power consumption |
30W
(electric power consumption at time of power source stand-by:
Approximately 0.4 W) |
| Size |
Width
180mm
Height 198mm
Depth 217mm
(projection ones not being included) |
| Mass |
Approximately
3kg |
|
Substance section
(Efficiency)
|
Signal type
|
NTSC
|
|
Image output
|
Output level: 1vp. P (75
Omega)
|
|
Output terminal: Pin jack
(1 system)
|
|
S image output
|
Y output level: 1vp. P (75
Omega)
|
|
C output level: 0. 286vp.
P (75 Omega)
|
|
Output terminal: S
terminal (1 system)
|
|
Digital AV output
|
Output terminal: Private
terminal (for GAME) 1 system
|
|
Voice response
|
Output level: 2vrms (1kHz,
0dB and 10k Omega)
|
|
Output terminal: Pin jack
|
|
The number of terminals:
2ch mixed output 2 system,
0. 1Ch sub Woo Ha - output 1 system
|
|
Digital voice response
|
Optical digital output 1
system (only at the time of DVD / CD playback)
|
|
Game efficiency
|
IBM POWER PC - Gekko
|
Operational frequency:
485mHz
|
|
CPU efficiency: 1125dMips
(Dhrystone2.1)
|
| Graphics
Lsi - Flipper |
Operational frequency:
162mHz
|
| Capability
indicatory efficiency |
6000000. Indicatory
efficiency with 12000000 polygons / second (the
model of the complexity which supposes the actual game and
texture and the like)
|
|
Floating point arithmetic
System efficiency
|
10 5GFLOPS (peak)
(MPU and Geometry Engine, HW Lighting total)
|
| Media |
Matsushita Electric
Industrial Co., Ltd. optical disk technology
Diameter 8cm disk capacity: Approximately 1. the 5GB
|
|
Game controller port
|
The number of ports: 4
|
|
Memory card slot
|
Slot number: 2
|
Correspondence
Media |
DVD video software, DVD-R,
video CD and CD-R, CD-RW, music CD software and the Nintendo Co.
game player " Game Cube " business software
|
| Accessory |
Game controller x 1
remote control x 1
AAA dry cell battery x 2 (for remote control),
AC power cord
AV cable
|